
Rotata
A downloadable game
A strategy game for the Playdate console.
Rotate your cells to create chains and convert adversary cells by pointing at them.
Break your own chains to defend against conversion!
Take turns trying to convert all adversary cells to win!
Inspired by Bacteria 2 by Simon Donkers.
Achievements
This game supports integration with Playdate Achievements!
Playdate Achievements is an open standard for achievements in Playdate games, meaning that you can install compatible trophy viewers like Trophy Case and your Rotata achievements will show up on it!
Don't worry! You can still watch your achievements and get new ones even if you don't have a trophy viewer installed.
Controls
(During a match)
- Arrows: Select a cell
- A: Rotate the selected cell clockwise
- B: Rotate the selected cell counter-clockwise
- Menu: Give up (and other Playdate options)
Credits
- Made by me, Trigonated. My first game :)
- Confetti sprite by davididev
- Sound by Kenney
- Memory Icons by Pictogrammers
- Inspired by Bacteria 2 by Simon Donkers
Published | 3 days ago |
Status | Released |
Author | trigonated |
Genre | Strategy, Puzzle |
Tags | Local multiplayer, Playdate, Turn-based Strategy |
Average session | A few seconds |
Languages | English |
Multiplayer | Local multiplayer |
Player count | 1 - 2 |
Download
Download
Rotata-1.0.0.pdx.zip 285 kB
Install instructions
Download the game and sideload it onto your Playdate.
Comments
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I gave this a spin last night and enjoyed it! I noticed the same thing as @sfmurph re the arrow size.
It’d be nice if there was an in-game winning streak so I can see how many I’ve won this time (and ideally an all-time streak on the main menu). I was keeping track in my head for the achievements. Thanks for supporting them!
A couple ideas for other ones would be winning a PvP match or X PvP matches in a row.
Thanks for playing!
There’s a win streak counter, but it’s on the “New Game” screen: it shows up below the “player vs cpu” icon (the game only counts the win streak for vs cpu matches). It only shows up if the streak is larger than 0, though.
You can also see your “progress” towards the achievements on the achievements screen. They show up besides the checkbox (for the achievements that require a win-streak)
Regarding the pvp achievements, I had them during development but eventually removed them as it was way too easy to just cheese them (just play against yourself and lose lol). Nonetheless, it would be cool to keep track of win-streaks for each “side” of pvp matches.
BTW: did you figure out the secret achievement? :P
Oh, I missed that stat!
Haha yes, completely unintentionally!
What a great little game. Thanks for using a little larger font! Some games try to cram it all onto the tiny screen, but you've left some good space.
But why not use the crank to rotate?
Also, why not use a custom wrapping-pattern.png file, and not the default one? And the System Menu. There's already the great background image behind the Achievements screen.
https://sdk.play.date/2.7.4/Inside%20Playdate.html#pdxinfo
https://sdk.play.date/2.7.4/Inside%20Playdate.html#system-menu
And it's a small thing, but it seems that the up and down arrows are larger than the left and right ones. It's more obvious on the greyed out ones, but it kind of breaks the physicality of the disks.
I love the 2-player mode. If Panic really ships networking, head-to-head would be amazing!
Hi! Thanks for playing and for leaving feedback. It means a lot!
For like 90% of the development I didn’t have a real Playdate so I had no idea how big the text would look. Fortunately got the text size right the first time and once I got a Playdate to test on it was perfect and didn’t have to change any text. Nice!
I thought about it (some playtester friends also suggested it), but ended up not doing it because it was cool like one time, but got annoying fast. Imagine picking up and putting down chess pieces with the crank, it would get annoying fast.
Oops, forgot about it, my bad! haha Regarding the system menu, I use it to show a “give up” option during a match. In the menus I couldn’t think of anything to add to it.
Nice catch! Looked at the game so long that I completely missed it. They do that because of the pattern I’m using to make them greyed out.
Haven’t taken a look at it yet, but yeah, that would be cool!
Again, thanks for all the feedback! Might take me a bit until I come back to this to fix or add stuff, though, as by the end I was a bit burned out ;P
For the crank, I meant in addition to the A and B buttons to rotate the pieces. Selection would still be on the D-pad. Anyone who doesn't want to use it can leave the crank docked.
For the System menu, you could put the Settings and Achievements entry points. Then the main screen could be just Start 1 Player, 2 Player and How To Play. (I also don't think I understand how the piece cascade is supposed to work. I do beat the CPU — sometimes!)
But I get it. Getting to "done" and publishing a game isn't easy! Congratulations!